Widening the Experience of Artistic Sketchbooks

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Abstract

Artist’s sketchbooks may provide important insights into the genesis of the finished works and may also contain artworks that are at least as interesting and sometimes even more fascinating and fresh. However, sketchbooks are delicate and problematic exhibits; displaying them in a showcase leaves at most two pages visible, and allowing visitors to handle the books does not make sense. This paper describes an interactive, virtual sketchbook technology intended for the display of books which, at the same time, is faithful to the original book and provides an enhanced spatial experience, a gigantic pocketbook which you may seem to enter spatially and bodily. The installation has been shown at The Italian Culture Institute in Copenhagen (2011), two public libraries (2012–13), two Danish art museums (2014), and the Book Fair in Bella Center, Copenhagen (2015).
Artist’s sketchbooks may provide important insights into the genesis of the finished works and may also contain artworks that are at least as interesting and sometimes even more fascinating and fresh. However, sketchbooks are delicate and problematic exhibits; displaying them in a showcase leaves at most two pages visible, and allowing visitors to handle the books does not make sense. This paper describes an interactive, virtual sketchbook technology intended for the display of books which, at the same time, is faithful to the original book and provides an enhanced spatial experience, a gigantic pocketbook which you may seem to enter spatially and bodily. The installation has been shown at The Italian Culture Institute in Copenhagen (2011), two public libraries (2012–13), two Danish art museums (2014), and the Book Fair in Bella Center, Copenhagen (2015).
LanguageEnglish
Title of host publicationInteractivity, Game Creation, Design, Learning, and Innovation : 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings
EditorsAnthony L. Brooks, Eva Brooks
Place of PublicationCham
PublisherSpringer
Date2017
Pages220-227
ISBN (Print)978-3-319-55833-2
ISBN (Electronic)978-3-319-55834-9
DOIs
StatePublished - 2017
EventArtsIT: 5th EAI International Conference: ArtsIT, Interactivity & Game Creation - Aalborg University Esbjerg, Esbjerg, Denmark
Duration: 2 May 20163 May 2016
http://artsit.org/2016/show/home

Conference

ConferenceArtsIT
LocationAalborg University Esbjerg
CountryDenmark
CityEsbjerg
Period02/05/201603/05/2016
Internet address
SeriesLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Volume196
ISSN1867-8211

Cite this

Christiansen, H., & Laursen, B. (2017). Widening the Experience of Artistic Sketchbooks. In A. L. Brooks, & E. Brooks (Eds.), Interactivity, Game Creation, Design, Learning, and Innovation: 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings (pp. 220-227). Cham: Springer. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Vol.. 196, DOI: 10.1007/978-3-319-55834-9
Christiansen, Henning ; Laursen, Bjørn. / Widening the Experience of Artistic Sketchbooks. Interactivity, Game Creation, Design, Learning, and Innovation: 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings. editor / Anthony L. Brooks ; Eva Brooks. Cham : Springer, 2017. pp. 220-227 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, ???volume??? 196).
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title = "Widening the Experience of Artistic Sketchbooks",
abstract = "Artist’s sketchbooks may provide important insights into the genesis of the finished works and may also contain artworks that are at least as interesting and sometimes even more fascinating and fresh. However, sketchbooks are delicate and problematic exhibits; displaying them in a showcase leaves at most two pages visible, and allowing visitors to handle the books does not make sense. This paper describes an interactive, virtual sketchbook technology intended for the display of books which, at the same time, is faithful to the original book and provides an enhanced spatial experience, a gigantic pocketbook which you may seem to enter spatially and bodily. The installation has been shown at The Italian Culture Institute in Copenhagen (2011), two public libraries (2012–13), two Danish art museums (2014), and the Book Fair in Bella Center, Copenhagen (2015).",
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Christiansen, H & Laursen, B 2017, Widening the Experience of Artistic Sketchbooks. in AL Brooks & E Brooks (eds), Interactivity, Game Creation, Design, Learning, and Innovation: 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings. Springer, Cham, Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol. 196, pp. 220-227, ArtsIT, Esbjerg, Denmark, 02/05/2016. DOI: 10.1007/978-3-319-55834-9

Widening the Experience of Artistic Sketchbooks. / Christiansen, Henning; Laursen, Bjørn.

Interactivity, Game Creation, Design, Learning, and Innovation: 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings. ed. / Anthony L. Brooks; Eva Brooks. Cham : Springer, 2017. p. 220-227.

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

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AB - Artist’s sketchbooks may provide important insights into the genesis of the finished works and may also contain artworks that are at least as interesting and sometimes even more fascinating and fresh. However, sketchbooks are delicate and problematic exhibits; displaying them in a showcase leaves at most two pages visible, and allowing visitors to handle the books does not make sense. This paper describes an interactive, virtual sketchbook technology intended for the display of books which, at the same time, is faithful to the original book and provides an enhanced spatial experience, a gigantic pocketbook which you may seem to enter spatially and bodily. The installation has been shown at The Italian Culture Institute in Copenhagen (2011), two public libraries (2012–13), two Danish art museums (2014), and the Book Fair in Bella Center, Copenhagen (2015).

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Christiansen H, Laursen B. Widening the Experience of Artistic Sketchbooks. In Brooks AL, Brooks E, editors, Interactivity, Game Creation, Design, Learning, and Innovation: 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings. Cham: Springer. 2017. p. 220-227. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Vol. 196). Available from, DOI: 10.1007/978-3-319-55834-9