Projects per year
Abstract
"Virkeligheder i Second Life" er en beretning, der bygger på tre case studier samt omfattende observationer i den virtuelle verden Second Life i perioden 2006 til 2008. Beretningen er den ene af to bøger der bygger på forskning i virtuelle verdener; de tre case studier er: Wonderful Denmark, en virtuel virksomhed, Literary, et virtuelt bibliotek, Times, en afdeling af en real life virksomhed. Den anden bog: "Oplevelser i en virtuel verden" omhandler den virtuelle verden EverQuest - et masserollespil.
Original language | Danish |
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Place of Publication | København |
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Publisher | Books on Demand |
Edition | 1 |
Number of pages | 183 |
ISBN (Print) | 978-87-7691-264-2 |
Publication status | Published - 2008 |
Keywords
- Second Life
- Virtual World
- Case Studies
Projects
- 1 Finished
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Sense-making strategies and the user-driven innovations of virtual worlds: a critical analysis of virtual market dynamics and management, cultural innovation, and knowledge construction.
Jensen, S. S. (Project manager), Phillips, L. J. (Project participant), Horst, M. (Project participant), Poulfelt, F. (Project participant), Meldgaard, H. (Project participant), Andersen, P. (Project participant), Kristensen, J. F. (Project participant), Brodersen, C. (Project participant), Strand, D. L. (Project manager), Plesner, U. (Project participant), Gürsimsek, R. A. (Project participant), Reinhard, C. D. (Project participant), Jensen, D. F. (Project participant) & Frølunde, L. (Project participant)
01/01/2007 → 01/07/2012
Project: Research