Projects per year
Abstract
Brief information on the nature and preliminary results of a study conducted to understand how people make sense of innovations in media products, primarily virtual worlds.
Original language | English |
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Publication date | 2009 |
Publication status | Published - 2009 |
Event | Forsknings- og Innovationsstyrelsen - Copenhagen, Denmark Duration: 21 Sept 2009 → 21 Sept 2009 |
Conference
Conference | Forsknings- og Innovationsstyrelsen |
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Country/Territory | Denmark |
City | Copenhagen |
Period | 21/09/2009 → 21/09/2009 |
Keywords
- virtual worlds
- Dervin's Sense-Making Methodology
- digital media
- video games
- Nintendo Wii
Projects
- 1 Finished
-
Sense-making strategies and the user-driven innovations of virtual worlds: a critical analysis of virtual market dynamics and management, cultural innovation, and knowledge construction.
Jensen, S. S., Phillips, L. J., Horst, M., Poulfelt, F., Meldgaard, H., Andersen, P., Kristensen, J. F., Brodersen, C., Strand, D. L., Plesner, U., Gürsimsek, R. A., Reinhard, C. D., Jensen, D. F. & Frølunde, L.
KINO, Det Strategiske Forskningsråd
01/01/2007 → 01/07/2012
Project: Research