Unge og looping-effekten af computerspilafhængighed

Research output: Contribution to journalJournal articleResearchpeer-review

Abstract

In this article I set out to investigate the social construction of computer game addiction in young people’s everyday life. On the basis of qualitative interviews with three Danish teenage boys the article analyses how worries of computer game addiction is being produced and reproduced in social situations as well as how young people adapt to and resist the classification of computer game addiction. On the one hand the young people adapt the classification in order to get control of their gaming. On the other hand there is a risk of pathologization as their conduct may be linked to adaptive strategies related to family or school problems.
Original languageDanish
JournalHuman IT
Volume13
Issue number2
Pages (from-to)1-29
ISSN1402-151X
Publication statusPublished - 2015

Keywords

    Cite this

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    title = "Unge og looping-effekten af computerspilafh{\ae}ngighed",
    abstract = "In this article I set out to investigate the social construction of computer game addiction in young people’s everyday life. On the basis of qualitative interviews with three Danish teenage boys the article analyses how worries of computer game addiction is being produced and reproduced in social situations as well as how young people adapt to and resist the classification of computer game addiction. On the one hand the young people adapt the classification in order to get control of their gaming. On the other hand there is a risk of pathologization as their conduct may be linked to adaptive strategies related to family or school problems.",
    keywords = "Unge, computerspilafh{\ae}ngighed, looping effekten, ungdomskultur",
    author = "Anne Brus",
    year = "2015",
    language = "Dansk",
    volume = "13",
    pages = "1--29",
    journal = "Human IT",
    issn = "1402-151X",
    number = "2",

    }

    Unge og looping-effekten af computerspilafhængighed. / Brus, Anne .

    In: Human IT, Vol. 13 , No. 2, 2015, p. 1-29.

    Research output: Contribution to journalJournal articleResearchpeer-review

    TY - JOUR

    T1 - Unge og looping-effekten af computerspilafhængighed

    AU - Brus, Anne

    PY - 2015

    Y1 - 2015

    N2 - In this article I set out to investigate the social construction of computer game addiction in young people’s everyday life. On the basis of qualitative interviews with three Danish teenage boys the article analyses how worries of computer game addiction is being produced and reproduced in social situations as well as how young people adapt to and resist the classification of computer game addiction. On the one hand the young people adapt the classification in order to get control of their gaming. On the other hand there is a risk of pathologization as their conduct may be linked to adaptive strategies related to family or school problems.

    AB - In this article I set out to investigate the social construction of computer game addiction in young people’s everyday life. On the basis of qualitative interviews with three Danish teenage boys the article analyses how worries of computer game addiction is being produced and reproduced in social situations as well as how young people adapt to and resist the classification of computer game addiction. On the one hand the young people adapt the classification in order to get control of their gaming. On the other hand there is a risk of pathologization as their conduct may be linked to adaptive strategies related to family or school problems.

    KW - Unge

    KW - computerspilafhængighed

    KW - looping effekten

    KW - ungdomskultur

    M3 - Tidsskriftartikel

    VL - 13

    SP - 1

    EP - 29

    JO - Human IT

    JF - Human IT

    SN - 1402-151X

    IS - 2

    ER -