Understanding Video Games: The Essential Introduction

Simon Egenfelt-Nielsen, Jonas Heide Smith, Susana Tosca

Research output: Book/ReportBookResearchpeer-review

Abstract

From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game studies into the next decade of the twenty-first century, highlighting changes in the area, including mobile, social, and casual gaming.

In this new edition of the pioneering text, students learn to assess the major theories used to analyze games, such as ludology and narratology, and gain familiarity with the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, the student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games.

Extensively illustrated and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, this new edition is an indispensable resource for students, scholars, and teachers interested in examining the ways video games continue to reshape entertainment and society.
Original languageEnglish
Place of PublicationNew York
PublisherRoutledge
Edition4
Number of pages414
ISBN (Print)9781138363052, 9781138362994
ISBN (Electronic)9780429431791
Publication statusPublished - Oct 2019

Cite this

Egenfelt-Nielsen, S., Heide Smith, J., & Tosca, S. (2019). Understanding Video Games: The Essential Introduction. (4 ed.) Routledge.