Transformative interrelations of actors and their companion avatars: sources of social innovation? Case studies of actors playing the game of EverQuest and inhabiting the social world of Second Life

    Research output: Contribution to conferenceConference abstract for conferenceResearch

    Original languageEnglish
    Publication date2010
    Number of pages1
    Publication statusPublished - 2010
    Event3rd European Communication and Education Conference : Transcultural Communication -- Intercultural Comparisons - Hamburg, Germany
    Duration: 12 Oct 201015 Oct 2010

    Conference

    Conference3rd European Communication and Education Conference
    Country/TerritoryGermany
    CityHamburg
    Period12/10/201015/10/2010

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