Abstract
The present study looks at the Mobile Suit Gundam franchise from the conceptual frameworks of transmedia storytelling and the Japanese media mix. We offer a historical account of the development of “the Mobile Suit Gundam” series from a producer´s perspective and show how a combination of convergent and divergent strategies contributed to the success of the series, with a special focus on games. Our case provides us with some insights into underdeveloped aspects of the theory of transmedial storytelling and the Japanese media mix.
Original language | English |
---|---|
Title of host publication | DIGRA 2019 - Proceedings of the 2019 DiGRA International Conference : Game, Play and the Emerging Ludo-Mix |
Number of pages | 17 |
Place of Publication | Kyoto |
Publisher | DIGRA |
Publication date | 2019 |
Publication status | Published - 2019 |
Event | DIGRA 2019 Kyoto: Game, Play and the Emerging Ludo-Mix - Ritsumeikan University, Kyoto, Japan Duration: 6 Aug 2019 → 10 Aug 2019 http://www.digra2019.org/ |
Conference
Conference | DIGRA 2019 Kyoto |
---|---|
Location | Ritsumeikan University |
Country/Territory | Japan |
City | Kyoto |
Period | 06/08/2019 → 10/08/2019 |
Internet address |
Series | Proceedings of the Digital Games Research Association (DiGRA) |
---|
Keywords
- transmedial
- media-mix
- mecha
- japan
- media industry