Teleporting the library?

Simon Heilesen

Research output: Contribution to journalJournal articleResearchpeer-review

Abstract

In 2007, six Danish public libraries established a virtual library, Info Island DK, in Second Life. This article discusses the library project in terms of design. The design processes include the planning and implementation of the virtual library structure and its equipment, as well as the organizing and carrying out of activities in the virtual setting. It will be argued that, to a large extent, conventions have determined design and use of the virtual library, and also that design has had an impact on the attitudes and understanding of the participants.
Original languageEnglish
JournalJournal of Gaming & Virtual Worlds
Volume1
Issue number2
Pages (from-to)117-130
ISSN1757-191X
DOIs
Publication statusPublished - 2009

Keywords

  • Library 2.0
  • virtual worlds
  • design
  • utility

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