Projects per year
We faced three major challenges when going through the scientific research literature: 1) the lack of and fragmentation of knowledge due to the relative infancy of the 3D internet field and its interdisciplinary nature across many research fields, 2) the fluid definitions of terms regarding the 3D internet and fun/serious business, and 3) the difficulty of getting an overview and from this base, determining relevant activities (we prefer the term “next” rather than “best practices”).
The report is structured in four parts as follows: 1) our perspectives, 2) the approach to the topic of entrepreneurship in relation to the emergence of virtual worlds / 3D internet, 3) the definitions and review of literature on entrepreneurship, 4) selection of best entrepreneurial practices, and 5) discussion and preliminary conclusions.
|Place of Publication||Oslo|
|Edition||Nordic VW Network Project 09045|
|Number of pages||22|
|Commissioning body||Nordic Innovation|
|Publication status||Published - 2011|
Bibliographical noteFunding by Nordic Innovation
- next practices
- creative industries
- 3D internet
Sense-making strategies and the user-driven innovations of virtual worlds: a critical analysis of virtual market dynamics and management, cultural innovation, and knowledge construction.
Jensen, S. S., Phillips, L. J., Horst, M., Poulfelt, F., Meldgaard, H., Andersen, P., Kristensen, J. F., Brodersen, C., Strand, D. L., Plesner, U., Gürsimsek, R. A., Reinhard, C. D., Jensen, D. F. & Frølunde, L.
01/01/2007 → 01/07/2012