Projects per year
Abstract
In 2007, Info Island DK was created as a virtual library in Second Life. This is an account of how library services of the physical library and the net library were remediated into a 3-D virtual world. The Info Island DK library was not widely adopted by any of the intended target groups, even if it was quite successful as demo-project. This paper discusses the factors conditioning the relative non-adoption of the new technology
Original language | English |
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Journal | First Monday |
Volume | 14 |
Issue number | 6 |
ISSN | 1396-0466 |
Publication status | Published - 2009 |
Keywords
- Virtual World
- second life
- Library 2.0
- diffusion of innovations
Projects
- 1 Finished
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Sense-making strategies and the user-driven innovations of virtual worlds: a critical analysis of virtual market dynamics and management, cultural innovation, and knowledge construction.
Jensen, S. S., Phillips, L. J., Horst, M., Poulfelt, F., Meldgaard, H., Andersen, P., Kristensen, J. F., Brodersen, C., Strand, D. L., Plesner, U., Gürsimsek, R. A., Reinhard, C. D., Jensen, D. F. & Frølunde, L.
KINO, Det Strategiske Forskningsråd
01/01/2007 → 01/07/2012
Project: Research