Performing Presence in the Pop Art Lab

    Research output: Contribution to journalConference articleResearchpeer-review

    Abstract

    This paper presents the author's entry into a virtual world, Second Life, to conduct a case study on 'presence in virtual worlds'. The object of study is not the IT platform that might provide opportunities for presence, nor the human actors that might experience presence, but what happens when they come together to create an event of presence. The paper relates how this object of study is approached, and produced, through a series of methods. Methods such as participant observation, interviews, reading of blogs and web texts are understood as mediations. The paper traces how these mediations create specific visibilities, gather appearances together and how they may lead to interest, surprise and new insights into virtual worlds as an emergent, distributed phenomenon. In conclusion, the paper proposes a set of analytical strategies that may improve our understanding of how virtual worlds and their related characteristics continually emerge through a range of differing sites, practices and concerns.
    Original languageEnglish
    JournalSelected papers of internet research
    Pages (from-to)1-21
    Number of pages21
    DOIs
    Publication statusPublished - 13 Oct 2011
    EventInternet Reseach 12.0 - Performance and Participation - Seattle, United States
    Duration: 10 Oct 201113 Oct 2011
    Conference number: 12
    http://ir12.aoir.org/

    Conference

    ConferenceInternet Reseach 12.0 - Performance and Participation
    Number12
    CountryUnited States
    CitySeattle
    Period10/10/201113/10/2011
    Internet address

    Keywords

    • virtual worlds; presence; emergence; assemblage; imaginaire

    Cite this

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    title = "Performing Presence in the Pop Art Lab",
    abstract = "This paper presents the author's entry into a virtual world, Second Life, to conduct a case study on 'presence in virtual worlds'. The object of study is not the IT platform that might provide opportunities for presence, nor the human actors that might experience presence, but what happens when they come together to create an event of presence. The paper relates how this object of study is approached, and produced, through a series of methods. Methods such as participant observation, interviews, reading of blogs and web texts are understood as mediations. The paper traces how these mediations create specific visibilities, gather appearances together and how they may lead to interest, surprise and new insights into virtual worlds as an emergent, distributed phenomenon. In conclusion, the paper proposes a set of analytical strategies that may improve our understanding of how virtual worlds and their related characteristics continually emerge through a range of differing sites, practices and concerns.",
    keywords = "virtual worlds; presence; emergence; assemblage; imaginaire",
    author = "Strand, {Dixi Louise}",
    year = "2011",
    month = "10",
    day = "13",
    doi = "http://spir.aoir.org/papers/strand.pdf",
    language = "English",
    pages = "1--21",
    journal = "Selected papers of internet research",
    issn = "2162-3317",
    publisher = "IL, Association of Internet Researchers",

    }

    Performing Presence in the Pop Art Lab. / Strand, Dixi Louise.

    In: Selected papers of internet research , 13.10.2011, p. 1-21.

    Research output: Contribution to journalConference articleResearchpeer-review

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    AB - This paper presents the author's entry into a virtual world, Second Life, to conduct a case study on 'presence in virtual worlds'. The object of study is not the IT platform that might provide opportunities for presence, nor the human actors that might experience presence, but what happens when they come together to create an event of presence. The paper relates how this object of study is approached, and produced, through a series of methods. Methods such as participant observation, interviews, reading of blogs and web texts are understood as mediations. The paper traces how these mediations create specific visibilities, gather appearances together and how they may lead to interest, surprise and new insights into virtual worlds as an emergent, distributed phenomenon. In conclusion, the paper proposes a set of analytical strategies that may improve our understanding of how virtual worlds and their related characteristics continually emerge through a range of differing sites, practices and concerns.

    KW - virtual worlds; presence; emergence; assemblage; imaginaire

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    JO - Selected papers of internet research

    JF - Selected papers of internet research

    SN - 2162-3317

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