Otopia: the generative design of a computer sports performance

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearch

    Abstract

    “Otopia” is a large-scale, new-media experiment, which combines the areas of computer games, sports and performance into a spectator-oriented concept focused and premiered in a dome tent at the Roskilde Festival in Denmark in summer 2005. This paper presents and discusses the overall development and design of the concept. First, the project is introduced and a model of the concept is outlined. Then the basic design objects are presented and a discussion of their various forms is initiated. Special attention is given here to the way the design of rules has been used as a means of specifying the basic immaterial design form. This discussion leads to the suggestion of a rule-based model for the design of situations as a practical option for designers of new media forms in the future.
    Translated title of the contributionOtopia - det generative design af en computer-sports-performance
    Original languageEnglish
    Title of host publicationGenerative Art 2005 – Proceedings.
    EditorsCelestino Soddu
    Number of pages24
    PublisherGenerative Design Lab, DIAP, Politecnico de Milano University
    Publication date2005
    Edition1
    Publication statusPublished - 2005
    EventGenerative Art - Milano, Italy
    Duration: 15 Dec 200517 Dec 2005

    Conference

    ConferenceGenerative Art
    Country/TerritoryItaly
    CityMilano
    Period15/12/200517/12/2005

    Cite this