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Learning Through Designing: A Visual Inquiry Tool for Digital Educational Escape Games

  • Michael Louis Eulenstein*
  • , Stephanie Stiegel
  • , Sarah Cortes Czech
  • , Rana Zeynep Erkan
  • , Thorsten Schoormann
  • *Corresponding author

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Abstract

Digital escape games are getting attention for educational purposes, typically by letting students play a certain game to engage with a new topic and gain knowledge. But what about letting students design escape games instead of just playing them? By following a design-oriented learning approach, this paper explores the educational potential of students creating their own escape games as part of their coursework. We introduce the Escape This! Canvas, a visual inquiry tool that supports the process of designing educational escape games from creating a first idea and theme, over specifying a game structure, to reflecting and measuring the actual learning objectives. Our canvas aids in exploring, structuring, and communicating key design elements important for building new digital escape rooms. This paper contributes to understanding the components necessary for crafting educational escape games, offering a practical tool for iterative planning and project communication, and sheds light on the value of the design of escape rooms for educational purposes.

Original languageEnglish
Title of host publicationGames and Learning Alliance : 13th International Conference, GALA 2024, Berlin, Germany, November 20–22, 2024, Proceedings
EditorsAvo Schönbohm, Francesco Bellotti, Antonio Bucchiarone, Francesca de Rosa, Manuel Ninaus, Alf Wang, Vanissa Wanick, Pierpaolo Dondio
Number of pages7
PublisherSpringer
Publication date2025
Pages394-400
ISBN (Print)9783031782688
ISBN (Electronic)978-3-031-78269-5
DOIs
Publication statusPublished - 2025
Externally publishedYes
Event13th International Conference on Games and Learning Alliance - Berlin, Germany
Duration: 20 Nov 202422 Nov 2024
Conference number: 13

Conference

Conference13th International Conference on Games and Learning Alliance
Number13
Country/TerritoryGermany
CityBerlin
Period20/11/202422/11/2024
SeriesLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume15348
ISSN0302-9743

Bibliographical note

Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.

Keywords

  • Design Canvas
  • Digital Escape Room
  • Serious Games

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