Skip to main navigation Skip to search Skip to main content

Gaming for Green: A Systematic Review of Digital Games Promoting Sustainable Household Beliefs and Behaviors

Research output: Contribution to journalConference articleResearchpeer-review

Abstract

Households are integral to the transition towards sustainability. Sustainable household behaviors directly influence energy, water, mobility, and waste impacts, while also serving as inspiration for the broader community. However, adopting sustainable practices remains a significant challenge. This paper reviews how digital serious games and gamified applications can support sustainable consumption and production within households, contributing to the United Nations' Sustainability Development Goal 12. Based on a systematic literature review, we (1) synthesize gameplay outcomes across affective/cognitive and behavioral impacts, (2) identify fundamental game elements and the role of the digital component, and (3) outline future research avenues. Our findings show that the diverse settings and dynamics of households require careful contextualization of game elements and overall gameplay. This study seeks to unpack and leverage the auspicious potential of digital games to help transform households into more sustainable entities.
Original languageEnglish
Article numberPACIS2025-1494
JournalPacific Asia Conference on Information Systems
Volume2025
Issue number16
ISSN2689-6354
Publication statusPublished - 8 Jul 2025
EventPacific-Asia Conference on Information Systems - Kuala Lumpur, Malaysia
Duration: 6 Jul 20259 Jul 2025

Conference

ConferencePacific-Asia Conference on Information Systems
Country/TerritoryMalaysia
CityKuala Lumpur
Period06/07/202509/07/2025

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 12 - Responsible Consumption and Production
    SDG 12 Responsible Consumption and Production

Keywords

  • Green IS
  • Serious Games
  • Sustainability

Citation Styles