Gaming for good

a case study of how a computer game can empower players to become social innovators

Research output: Book/ReportPh.D. thesisResearch

Original languageEnglish
Place of PublicationRoskilde
PublisherRoskilde Universitet
Number of pages184
Publication statusPublished - 2016

Cite this

@phdthesis{91064b4e3ad64d4396aacacd2eed8661,
title = "Gaming for good: a case study of how a computer game can empower players to become social innovators",
author = "Mette Wichmand",
year = "2016",
language = "English",
publisher = "Roskilde Universitet",

}

Gaming for good : a case study of how a computer game can empower players to become social innovators. / Wichmand, Mette.

Roskilde : Roskilde Universitet, 2016. 184 p.

Research output: Book/ReportPh.D. thesisResearch

TY - BOOK

T1 - Gaming for good

T2 - a case study of how a computer game can empower players to become social innovators

AU - Wichmand, Mette

PY - 2016

Y1 - 2016

M3 - Ph.D. thesis

BT - Gaming for good

PB - Roskilde Universitet

CY - Roskilde

ER -