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Escape Game Chatbot: Co-designing Educational Games for Sustainability

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Abstract

The growing use of escape games in education has led to innovative digital tools that support learning and teaching. This paper introduces the Escape Game Chatbot, a ChatGPT-based tool that assists users in co-designing educational escape games through guided narrative planning, puzzle creation, and alignment with learning objectives focused on Sustainable Development Goals. The Escape Game Chatbot aims to lower design barriers for educators and game designers lacking expertise in this context. A formative evaluation with 15 university participants indicates positive impacts on design understanding, creativity support, and the likelihood of the Escape Game Chatbot's reuse.
Original languageEnglish
Title of host publicationGames and Learning Alliance
EditorsSander Bakkes, Francesco Bellotti, Pierpaolo Dondio, Manuel Ninaus, Vanissa Wannick, Antonio Bucchiarone
Number of pages6
Place of PublicationCham
PublisherSpringer
Publication date2026
Pages363-368
ISBN (Print)978-3-032-11042-8
ISBN (Electronic)978-3-032-11043-5
DOIs
Publication statusPublished - 2026
Event14th International Conference on Games and Learning Alliance - Utrecht, Netherlands
Duration: 19 Nov 202521 Nov 2025
Conference number: 14

Conference

Conference14th International Conference on Games and Learning Alliance
Number14
Country/TerritoryNetherlands
CityUtrecht
Period19/11/202521/11/2025
SeriesLecture Notes in Computer Science
Number16307
ISSN0302-9743

Keywords

  • Chatbot
  • Escape Games
  • Sustainability

Citation Styles