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Enacting Biomolecular Interactions in VR: Impact on Student Conceptual Understanding in Biochemistry

  • Prajakt Pande*
  • *Corresponding author

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Abstract

Through the theoretical lenses of embodied and enactive learning, this paper reports the instructional effectiveness of immersive virtual reality (VR) in helping undergraduates learn core biochemistry concepts. The reported pretest-posttest quasi-experimental study investigated how student enactment and learning of biochemical interactions in a VR simulation designed for embodied and enactive learning compared with traditional slideshow lecture-based instruction in terms of student learning outcomes across a number of cognitive (conceptual learning) and affective (intrinsic motivation, self-efficacy, perceived learning) measures. Thirty-eight undergraduates (17 females) who volunteered to participate in the study randomly received either the VR simulation (19), or slideshow-based traditional (18) instruction. Preliminary statistical analyses revealed that embodied and enactive interactions in VR: (i) had a significant positive impact on conceptual understanding in contrast to traditional instruction, and (ii) significantly helped in improving self-efficacy and confidence among the students, but was indifferent from the traditional instruction on student scores in intrinsic motivation and perceived learning tests.

Original languageEnglish
Title of host publication31st International Conference on Computers in Education, ICCE 2023 - Proceedings
EditorsJu-Ling Shih, Akihiro Kashihara, Weiqin Chen, Weiqin Chen, Hiroaki Ogata, Ryan Baker, Ben Chang, Seb Dianati, Jayakrishnan Madathil, Ahmed Mohamed Fahmy Yousef, Yuqin Yang, Hafed Zarzour
Number of pages9
PublisherAsia-Pacific Society for Computers in Education
Publication dateDec 2023
Pages317-325
ISBN (Electronic)9786269689026
Publication statusPublished - Dec 2023
Event31st International Conference on Computers in Education, ICCE 2023 - Matsue, Shimane, Japan
Duration: 4 Dec 20238 Dec 2023

Conference

Conference31st International Conference on Computers in Education, ICCE 2023
Country/TerritoryJapan
CityMatsue, Shimane
Period04/12/202308/12/2023
Series31st International Conference on Computers in Education, ICCE 2023 - Proceedings
Volume2

Keywords

  • 4E Cognition
  • Embodied Learning
  • Immersion
  • Science Education
  • Technology-enhanced Learning
  • Virtual Reality

Citation Styles