@inbook{c1316ca0e04d464aab20080906d7a301,
title = "Designing for Transfer",
abstract = "How can a game design support the transfer of human resources from an in-game world to the physical world? A possible answer can be found in the in-depth case study of the World Bank's game Urgent Evoke presented in this chapter. Urgent Evoke is a game designed to empower players to become post-game social innovators, and this chapter shows how the winners' interaction with and sense-making of the game enabled a successful transfer to and implementation of their ideas in the physical world. The analysis is based on activity theory and leads to a discussion of how an understanding of the successful transfer strategies of the winners can inspire future game designs and strengthen the transfer process.",
keywords = "activity theory, empowerment, game design, social innovation, transfer",
author = "Mette Wichmand",
year = "2021",
month = mar,
day = "23",
doi = "10.2307/j.ctv1hw3z1d.16",
language = "English",
isbn = "9789463728805",
series = "Games and Play",
publisher = "Amsterdam University Press",
pages = "201--218",
editor = "\{de la Hera\}, Teresa and Jansz, \{Jeroen \} and Raessens, \{Joost \} and Ben Schouten",
booktitle = "Persuasive Gaming in Context",
}