Designing for Transfer

Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

Abstract

How can a game design support the transfer of human resources from an in-game world to the physical world? A possible answer can be found in the in-depth case study of the World Bank's game Urgent Evoke presented in this chapter. Urgent Evoke is a game designed to empower players to become post-game social innovators, and this chapter shows how the winners' interaction with and sense-making of the game enabled a successful transfer to and implementation of their ideas in the physical world. The analysis is based on activity theory and leads to a discussion of how an understanding of the successful transfer strategies of the winners can inspire future game designs and strengthen the transfer process.
Original languageEnglish
Title of host publicationPersuasive Gaming in Context
EditorsTeresa de la Hera, Jeroen Jansz, Joost Raessens, Ben Schouten
Number of pages17
Place of PublicationAmsterdam
PublisherAmsterdam University Press
Publication date23 Mar 2021
Pages201-218
Chapter11
ISBN (Print)9789463728805
ISBN (Electronic)9789048543939
DOIs
Publication statusPublished - 23 Mar 2021
SeriesGames and Play

Cite this