Design Principles for Room-Scale Virtual Reality: A Design Experiment in Three Dimensions

Magnus Rotvit Perlt Hansen, Jonas Schjerlund, Josefine Gill Jensen

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Abstract

Virtual reality hardware, and software tools that support developing for virtual reality applications, are rapidly maturing. Specifically, room-scale virtual reality hardware that lets users walk around in virtual environments is becoming increasingly easier to purchase and adopt. With this follows a need for researching potential design theories for how to design and evaluate this class of systems. We contribute with a nascent design theory containing a high-level conceptual framework of dimensions and design principles of how to design room-scale virtual reality applications that create engaging user experiences. We identify meta-requirements from kernel theories from the human-computer interaction paradigm and evaluate two different VR artefacts and their applicability. Two central, higher level design principles are derived from the evaluation.
Original languageEnglish
Title of host publicationDesigning for a Digital and Globalized World : 13th International Conference, DESRIST 2018, Chennai, India, June 3–6, 2018, Proceedings
EditorsSamir Chatterjee, Kaushik Dutta, Rangaraja P. Sundarraj
Number of pages15
Place of PublicationCham
PublisherSpringer
Publication dateJun 2018
Pages3-17
ISBN (Print)978-3-319-91799-3
ISBN (Electronic)978-3-319-91800-6
DOIs
Publication statusPublished - Jun 2018
Event13th International Conference on Design Science Research and Information Systems and Technology: Designing for a Digital and Globalized World - Chennari, India
Duration: 3 Jun 20186 Jun 2018
Conference number: 13
https://www.springer.com/us/book/9783319917993

Conference

Conference13th International Conference on Design Science Research and Information Systems and Technology
Number13
CountryIndia
CityChennari
Period03/06/201806/06/2018
Internet address
SeriesLecture Notes in Computer Science
Number10844
ISSN0302-9743

Cite this

Hansen, M. R. P., Schjerlund, J., & Jensen, J. G. (2018). Design Principles for Room-Scale Virtual Reality: A Design Experiment in Three Dimensions. In S. Chatterjee, K. Dutta, & R. P. Sundarraj (Eds.), Designing for a Digital and Globalized World: 13th International Conference, DESRIST 2018, Chennai, India, June 3–6, 2018, Proceedings (pp. 3-17). Springer. Lecture Notes in Computer Science, No. 10844 https://doi.org/10.1007/978-3-319-91800-6_1