Design Principles for Room-Scale Virtual Reality: A Design Experiment in Three Dimensions

Magnus Rotvit Perlt Hansen, Jonas Schjerlund, Josefine Gill Jensen

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review


Virtual reality hardware, and software tools that support developing for virtual reality applications, are rapidly maturing. Specifically, room-scale virtual reality hardware that lets users walk around in virtual environments is becoming increasingly easier to purchase and adopt. With this follows a need for researching potential design theories for how to design and evaluate this class of systems. We contribute with a nascent design theory containing a high-level conceptual framework of dimensions and design principles of how to design room-scale virtual reality applications that create engaging user experiences. We identify meta-requirements from kernel theories from the human-computer interaction paradigm and evaluate two different VR artefacts and their applicability. Two central, higher level design principles are derived from the evaluation.
Original languageEnglish
Title of host publicationDesigning for a Digital and Globalized World : 13th International Conference, DESRIST 2018, Chennai, India, June 3–6, 2018, Proceedings
EditorsSamir Chatterjee, Kaushik Dutta, Rangaraja P. Sundarraj
Number of pages15
Place of PublicationCham
Publication dateJun 2018
ISBN (Print)978-3-319-91799-3
ISBN (Electronic)978-3-319-91800-6
Publication statusPublished - Jun 2018
Event13th International Conference on Design Science Research and Information Systems and Technology: Designing for a Digital and Globalized World - Chennari, India
Duration: 3 Jun 20186 Jun 2018
Conference number: 13


Conference13th International Conference on Design Science Research and Information Systems and Technology
Internet address
SeriesLecture Notes in Computer Science

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