Computer Games and Social Innovation: Participation through Micro-contributions

Mette Wichmand

Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

Abstract

This chapter draws on data from an emerging in-depth single case study of Urgent Evoke. The following narrative describes the game Urgent Evoke and presents this study's research methodology. Because the chapter builds on an emerging case study, it ends with a discussion of the data and some possible ideas for further research. The case study has been chosen as the methodology because games like Urgent Evoke (UE), which aim to facilitate a player-driven post-game social innovation, are relatively new and few. It was also implied that data from an emerging case study of Urgent Evoke challenged the strong focus on the creators present among both the socio-political actors and the G4C developers. This chapter argues that the interest of many socio-political actors in finding technologies that can help them generate citizen-driven social innovation overlaps with the promise of the G4C developers that they can transform motivated players into post-game social change agents.
Translated title of the contributionComputer Spil og Social Innovation: Deltagelse gennem micro donationer
Original languageEnglish
Title of host publicationCommunity governance and citizen-driven initiatives in climate change mitigation
EditorsJens Hoff, Quentin Gausset
Number of pages15
Place of PublicationAbingdon
PublisherRoutledge
Publication date2016
Pages234-248
Chapter13
ISBN (Print)9781138901094, 9781138091344
ISBN (Electronic)9781315700298
DOIs
Publication statusPublished - 2016
SeriesRoutledge advances in climate change research

Cite this