Projects per year
These films have themes of war and include film scenes that are ‘machinima’ (real-time animation made in 3D graphic environments) within live action film scenes. Machinima harnesses the possibilities of re-appropriating digital software, game engines, and other tools available in digital media. The machinima film scenes demonstrate how war-related stories resemiotize, such as how meaning-making transforms from a story in a war game context to a film context. Thereby, machinima exemplifies how DIY multimedia storytellers explore new ways to tell and to ‘animate’ stories.
The article contains four parts: introduction to machinima and the notions of resemiosis and authorial practice, presentation of DIY filmmaking as a practice that intertwines with new networked economics, analysis of the two DIY film projects, and discussion of the implications. Issues include IP (intellectual property) and copyrights when re-appropriating digital assets from commercial media platforms.
|Translated title of the contribution||Animeret krig|
|Journal||Convergence. The International Journal of Research into New Media Technologies|
|Number of pages||11|
|Publication status||Published - 1 Feb 2012|
- IP (intellectual property)
- new economics
- media history
- video games
- film production
Sense-making strategies and the user-driven innovations of virtual worlds: a critical analysis of virtual market dynamics and management, cultural innovation, and knowledge construction.
Jensen, S. S., Phillips, L. J., Horst, M., Poulfelt, F., Meldgaard, H., Andersen, P., Kristensen, J. F., Brodersen, C., Strand, D. L., Plesner, U., Gürsimsek, R. A., Reinhard, C. D., Jensen, D. F. & Frølunde, L.
01/01/2007 → 01/07/2012