Animated war: Perspectives on resemiosis and authorship applied to two DIY film projects

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    Abstract

    Two DIY (do-it-yourself) film projects are examined from perspectives of resemosis (transformations in meaning-making) and the textual production practices of contemporary multimedia authorship. These practices are considered as evolving in a complex media ecology. The two films are currently in production: Gzim Rewind (Sweden, 2011) by Knutte Wester, and In-World War (USA, expected 2011) by DJ Bad Vegan.
    These films have themes of war and include film scenes that are ‘machinima’ (real-time animation made in 3D graphic environments) within live action film scenes. Machinima harnesses the possibilities of re-appropriating digital software, game engines, and other tools available in digital media. The machinima film scenes demonstrate how war-related stories resemiotize, such as how meaning-making transforms from a story in a war game context to a film context. Thereby, machinima exemplifies how DIY multimedia storytellers explore new ways to tell and to ‘animate’ stories.
    The article contains four parts: introduction to machinima and the notions of resemiosis and authorial practice, presentation of DIY filmmaking as a practice that intertwines with new networked economics, analysis of the two DIY film projects, and discussion of the implications. Issues include IP (intellectual property) and copyrights when re-appropriating digital assets from commercial media platforms.
    Translated title of the contributionAnimeret krig
    Original languageEnglish
    JournalConvergence. The International Journal of Research into New Media Technologies
    Volume18
    Issue number1
    Pages (from-to)93-103
    Number of pages11
    ISSN1354-8565
    DOIs
    Publication statusPublished - 1 Feb 2012

    Keywords

    • machinima
    • multimedia
    • IP (intellectual property)
    • new economics
    • media history
    • video games
    • globalization
    • film production
    • genre

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