Projects per year
Abstract
A central issue that video game research seldom explicitly articulates are the ethical complexities involved in its empirical and analytical work. The presentation explores common research questions posed and analytical foci chosen by video game researchers subscribing to either the media effects tradition or to interdisciplinary Game Studies. Both fields, which tend to depict themselves as standing in opposition to one another, build on ethical assumptions that are deeply engrained in their respective research questions, analytical concepts and methodological tools. However, these ethical presumptions are little addressed in their respective discussions.
The relevance of acknowledging and situating ethical complexity becomes pertinent when alternatively taking a sociomaterial perspective on doing empirical and analytical work on video gaming. From an agential realist point of view, for instance, a researcher’s accountability makes it necessary to remain open to ethical renegotiations and analytical cuts across digital-analog spaces, as these unavoidably shift in relation to the manifold forces playing into situations of analytical concern. This is also underlined by other sociomaterial approaches, such as Critical Psychology. Empirical exemplifications will illustrate how a situated approach to ethics renders it possible to collectively pose analytical questions to video gaming and related concerns that open up for ethical ambivalences and renegotiations instead of predetermining them via research questions and analytical foci.
The relevance of acknowledging and situating ethical complexity becomes pertinent when alternatively taking a sociomaterial perspective on doing empirical and analytical work on video gaming. From an agential realist point of view, for instance, a researcher’s accountability makes it necessary to remain open to ethical renegotiations and analytical cuts across digital-analog spaces, as these unavoidably shift in relation to the manifold forces playing into situations of analytical concern. This is also underlined by other sociomaterial approaches, such as Critical Psychology. Empirical exemplifications will illustrate how a situated approach to ethics renders it possible to collectively pose analytical questions to video gaming and related concerns that open up for ethical ambivalences and renegotiations instead of predetermining them via research questions and analytical foci.
Original language | English |
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Publication date | 2016 |
Publication status | Published - 2016 |
Event | DASTS 2016: Interpellating Future(s) - Aarhus University, Aarhus, Denmark Duration: 2 Jun 2016 → 3 Jun 2016 http://sts.au.dk/dasts16/ (Link to conference) |
Conference
Conference | DASTS 2016 |
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Location | Aarhus University |
Country/Territory | Denmark |
City | Aarhus |
Period | 02/06/2016 → 03/06/2016 |
Internet address |
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Projects
- 1 Active
Activities
- 1 Organisation and participation in conference
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DASTS 2016
Niklas Alexander Chimirri (Speaker)
2 Jun 2016 → 3 Jun 2016Activity: Participating in or organising an event › Organisation and participation in conference