TY - ABST
T1 - Analytical and ethical complexities in video game research
AU - Andersen, Mads Lund
AU - Chimirri, Niklas Alexander
AU - Søndergaard, Dorte Marie
PY - 2016
Y1 - 2016
N2 - A central issue that video game research seldom explicitly articulates are the ethical complexities involved in its empirical and analytical work. The presentation explores common research questions posed and analytical foci chosen by video game researchers subscribing to either the media effects tradition or to interdisciplinary Game Studies. Both fields, which tend to depict themselves as standing in opposition to one another, build on ethical assumptions that are deeply engrained in their respective research questions, analytical concepts and methodological tools. However, these ethical presumptions are little addressed in their respective discussions.The relevance of acknowledging and situating ethical complexity becomes pertinent when alternatively taking a sociomaterial perspective on doing empirical and analytical work on video gaming. From an agential realist point of view, for instance, a researcher’s accountability makes it necessary to remain open to ethical renegotiations and analytical cuts across digital-analog spaces, as these unavoidably shift in relation to the manifold forces playing into situations of analytical concern. This is also underlined by other sociomaterial approaches, such as Critical Psychology. Empirical exemplifications will illustrate how a situated approach to ethics renders it possible to collectively pose analytical questions to video gaming and related concerns that open up for ethical ambivalences and renegotiations instead of predetermining them via research questions and analytical foci.
AB - A central issue that video game research seldom explicitly articulates are the ethical complexities involved in its empirical and analytical work. The presentation explores common research questions posed and analytical foci chosen by video game researchers subscribing to either the media effects tradition or to interdisciplinary Game Studies. Both fields, which tend to depict themselves as standing in opposition to one another, build on ethical assumptions that are deeply engrained in their respective research questions, analytical concepts and methodological tools. However, these ethical presumptions are little addressed in their respective discussions.The relevance of acknowledging and situating ethical complexity becomes pertinent when alternatively taking a sociomaterial perspective on doing empirical and analytical work on video gaming. From an agential realist point of view, for instance, a researcher’s accountability makes it necessary to remain open to ethical renegotiations and analytical cuts across digital-analog spaces, as these unavoidably shift in relation to the manifold forces playing into situations of analytical concern. This is also underlined by other sociomaterial approaches, such as Critical Psychology. Empirical exemplifications will illustrate how a situated approach to ethics renders it possible to collectively pose analytical questions to video gaming and related concerns that open up for ethical ambivalences and renegotiations instead of predetermining them via research questions and analytical foci.
M3 - Conference abstract for conference
T2 - DASTS 2016
Y2 - 2 June 2016 through 3 June 2016
ER -