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Paid to Play: The Rise of Gig Work in the Gaming Industry

Project: Research

Project Details

Description

This project explores how a new digital platform-mediated play-to-earn economy turns online spaces of video games into sites of labour. By doing so, the project studies game service work as a new form of gig work with the primary task of entertaining other more affluent players. The project provides new knowledge on how such work is part of the global labour markets of digital work.
Short titlePaid to Play
StatusActive
Effective start/end date01/08/202531/07/2027

Funding

  • Independent Research Fund Denmark: €289,375.00

Keywords

  • digital labour
  • video games
  • gig work
  • gig economy
  • labour geography
  • e-sports
  • gaming
  • digital platforms