Learning 2.0: Digital literacies and innovation

Project: Research

Project Details


It is the overall objective of the project to galvanise innovative learning processes in order to sustain a diverse development of knowledge societies.
This objective will be realised through systematic, interdisciplinary studies of young people’s digital literacies as they unfold in the semi-formal learning sites of Danish science centres and museums, particularly through the use of so-called web 2.0 technologies.
Effective start/end date01/09/200831/08/2014


  • KINO: Creativity and Innovation


  • museum, learning, art, technology, usergenerated content, youth