Project Details
Description
It is a cross-disciplinary research project in contemporary glass craft and digital behaviour.
This research and development project explores potentials in interactive glass. It marks a meeting between not only the physical material glass and then coded behaviour, but also a meeting between the classic craft of glassblowing and the emerging of physical computing.
As crafters and design researchers, we see potentials in (re)asserting craft as a profound questioning of the role of artefacts through expansive concepts and deep engagement with a particular matter. Our main intention is to nurture a multitude of exemplars of and voices on what constitutes a designer’s design material cutting across the material and digital.
Turning a deep-cut piece of glass is a rich and almost interactive experience, yet, we still see significant attempts to explore behaviour of 3-dimensional glass by computational means.
This research and development project explores potentials in interactive glass. It marks a meeting between not only the physical material glass and then coded behaviour, but also a meeting between the classic craft of glassblowing and the emerging of physical computing.
As crafters and design researchers, we see potentials in (re)asserting craft as a profound questioning of the role of artefacts through expansive concepts and deep engagement with a particular matter. Our main intention is to nurture a multitude of exemplars of and voices on what constitutes a designer’s design material cutting across the material and digital.
Turning a deep-cut piece of glass is a rich and almost interactive experience, yet, we still see significant attempts to explore behaviour of 3-dimensional glass by computational means.
| Status | Finished |
|---|---|
| Effective start/end date | 01/01/2017 → 01/01/2018 |