Project Details
Description
:: How does individual entrepreneurship and user-driven innovation possibilities drive the market by answering to existing needs and offering new solutions with new technologies?
:: What can be the new tools & criterias for effective design processes (and products) in Second Life?
:: What can virtual worlds offer in terms of design methodology, market research, usability, authenticity and innovation?
:: How do user-product interactıon and users’ emotional experiences with the artifacts function in Second Life’s social structure?
:: Should we categorize Second Life’s designed artifacts as contemporary objects of product design and architecture, or interaction and graphic design? Or both?
:: What can be the new tools & criterias for effective design processes (and products) in Second Life?
:: What can virtual worlds offer in terms of design methodology, market research, usability, authenticity and innovation?
:: How do user-product interactıon and users’ emotional experiences with the artifacts function in Second Life’s social structure?
:: Should we categorize Second Life’s designed artifacts as contemporary objects of product design and architecture, or interaction and graphic design? Or both?
Status | Finished |
---|---|
Effective start/end date | 05/01/2009 → 05/11/2012 |
Funding
- <ingen navn>
Keywords
- Design
- User-driven innovation
- Virtual Worlds