Photo of Sisse Siggaard Jensen

Sisse Siggaard Jensen

MA & Dr.Phil.

  • Universitetsvej 1, 43.3

    DK-4000 Roskilde

    Denmark

19952017
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Research Output 1995 2017

2017

Experience Lab RUC

Jensen, S. S., 2017, 19 p.

Research output: Book/ReportReportCommunication

Open Access
File
2016

Interaktive Grupperum: Kreativitet og kompleksitet i projektstudier

Jensen, S. S., 2016, 18 p.

Research output: Book/ReportReportResearch

File
2014

A Situated Video Interview Method: Understanding the Interplay between Human Engagement and the Power of Scripted Animations of a Virtual World

Jensen, S. S., 2014, Researching Virtual Worlds: Methodologies for Studying Emergent Practices . Phillips, L. & Plesner, U. (eds.). New York, Abington: Routledge, p. 95-121 (Routledge Series in New Media and Cyberculture; No. 14).

Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

Det digitale imperativ: En epistemologisk bestræbelse

Translated title of the contribution: The Digital Imperative: An Epistemological EndeavourJensen, S. S., Dec 2014, In : MedieKultur. 30, 57, p. 34-53 19 p.

Research output: Contribution to journalJournal articleResearchpeer-review

Open Access
File
2012

Sherry Turkle, Alone Together: Why We Expect More from Technology and Less from Each Other

Jensen, S. S., 2012, In : Convergence: The International Journal of Research into New Media Technologies. 18, 1, p. 107-110 4 p.

Research output: Contribution to journalLiterature reviewResearchpeer-review

Virtual worlds as sites for social and cultural innovation

Siggaard Jensen, S., Phillips, L. & Strand, D. L., 1 Feb 2012, In : Convergence. The International Journal of Research into New Media Technologies. 18, 1, p. 1-8 8 p.

Research output: Contribution to journalJournal articleResearchpeer-review

Ways of Virtual World-making: Actors and Avatars

Jensen, S. S., 2012, Roskilde: Roskilde Universitetsforlag. 500 p.

Research output: Book/ReportDoctoral thesisResearch

With or as avatars? The semiosis of avatars in actor-networks of human and non-human actors

Jensen, S. S., 2012, In : Journal of Gaming & Virtual Worlds. 4, 2, p. 171-187

Research output: Contribution to journalJournal articleResearchpeer-review

2011

Avatars in flux: blurring the boundaries of a unified phenomenon of bounded contours

Jensen, S. S., 2011. 20 p.

Research output: Contribution to conferencePaperResearchpeer-review

File

Avatars in flux: Blurring the boundaries of a unified phenomenon of bound contours

Jensen, S. S., May 2011. 1 p.

Research output: Contribution to conferenceConference abstract for conferenceResearch

File

Being User-driven

Schrøder, K. C. & Jensen, S. S., 2011, In : Public Service Review: European Science and Technology. 10, p. 30 31 p.

Research output: Contribution to journalJournal articleCommunication

File

User-Driven Content Creation in Second Life: a Source of Innovation? Three Case Studies of Business and Public Service

Jensen, S. S., 2011, Virtual Worlds and Metaverse Platforms: New Communication and Identity Paradigms. Zagalo, N., Morgado, L. & Boa-Ventura, A. (eds.). Hershey, London, Melbourne, Singapore: Idea Group Publishing, p. 1-15 16 p.

Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

2010

Animating the Archive 1

Jensen, S. S., 14 Jan 2010

Research output: Non-textual formSound/Visual production (digital)Research

Animating the Archive 2

Jensen, S. S., 14 Jan 2010

Research output: Non-textual formSound/Visual production (digital)Research

Blogging - Experience Lab RUC

Jensen, S. S., 2010

Research output: Other contributionNet publication - Internet publicationCommunication

Co-designing Virtual Worlds: Multi-disciplinary Collaboration in Design of a Virtual Laboratory (Metrotopia)

Jensen, S. S., 14 Oct 2010

Research output: Non-textual formSound/Visual production (digital)Research

Frames and Fields: An overview of the field and the Im/possibilities of innovation

Jensen, S. S., 7 Jun 2010

Research output: Non-textual formSound/Visual production (digital)Research

Involving Real Life Clients in Second Life: How Actors Develop, Define and Dwell in New Digital Communication Environments

Jensen, S. S., 14 Oct 2010

Research output: Non-textual formSound/Visual production (digital)Research

Knowing When to Let Go: The Mind, the Metaverse, and Metaphor

Jensen, S. S., 7 Jun 2010

Research output: Non-textual formSound/Visual production (digital)Research

Machinima as a Practice of Meaning Making: Exploring What Interests Machinimators in Second Life

Jensen, S. S., 14 Oct 2010

Research output: Non-textual formSound/Visual production (digital)Research

Making Sense of Virtual Worlds and User-driven Innovation

Jensen, S. S., 2010

Research output: Non-textual formSound/Visual production (digital)Research

Mixing up virtuality, reality, and new modes of engagement

Jensen, S. S., 6 Oct 2010

Research output: Non-textual formSound/Visual production (digital)Research

Mobile Augmented Reality and the Future of Virtual Worlds

Jensen, S. S., 9 Jun 2010

Research output: Non-textual formSound/Visual production (digital)Research

On Magic and Money: The Growing Economic Importance of Virtual Worlds

Jensen, S. S., 4 Jun 2010

Research output: Non-textual formSound/Visual production (digital)Research

Photograph Collection from International Workshop Magleås, Virtual Worlds Research Project

Jensen, S. S., 9 Jun 2010

Research output: Non-textual formSound/Visual production (digital)Research

Shadows Cast on the Screen?

Jensen, S. S., 2010. 18 p.

Research output: Contribution to conferencePaperResearchpeer-review

Open Access
File

Swedish and Estonian embassies in Second Life: Nationalism or Nation Branding?

Jensen, S. S., 14 Oct 2010

Research output: Non-textual formSound/Visual production (digital)Research

The Metaphors of Virtual Worlds: how People Make Sense of VirtuL Worlds Via the Physical World

Jensen, S. S., 14 Oct 2010

Research output: Non-textual formSound/Visual production (digital)Research

What Do Avatars Do to Their Actors

Jensen, S. S., 2010. 5 p.

Research output: Contribution to conferencePaperResearchpeer-review

Open Access
File

What Do Avatars Do to Their Actors?

Jensen, S. S., 2010

Research output: Non-textual formSound/Visual production (digital)Research

When casual became hardcore, and social went asynchronous: exploring the changing landscape of virtual worlds and online games

Jensen, S. S., 8 Jun 2010

Research output: Non-textual formSound/Visual production (digital)Research

Metrotopia: City of Superheros and -heroines

Jensen, S. S., 2009, Second Life

Research output: Other contributionResearch

Virtuelle Verdener: Sense-making og brugerdreven innovation i virtuelle verdener

Jensen, S. S., 2009.

Research output: Contribution to conferencePosterResearch

Open Access
File
2008

Acting and Learning with Avatars: Sense-making Strategies of reflection in the Virtual World of a Massively Multi-User Online Role-Playing Game

Jensen, S. S., 2008, Informal Learning and Digital Media. Drotner, K., Siggard Jensen, H. & Schrøder, K. C. (eds.). Newcastle: Cambridge Scholars Press, 24 p.

Research output: Chapter in Book/Report/Conference proceedingBook chapterResearch

Co-design and cacophony: Case studies of the Library Hangouts and the Metanomics Second Life projects

Jensen, S. S., 2008. 23 p.

Research output: Contribution to conferencePaperResearchpeer-review

File
Open Access
File

Kommunikationen i de virtuelle verdener

Jensen, S. S., 2008, In : Humaniora. 23, 1, p. 18-24 7 p.

Research output: Contribution to journalJournal articleCommunication

Meaningful Places? A case-study of user-driven innovation in a Danish Second Life project: the Library Hangouts

Jensen, S. S., 2008. 9 p.

Research output: Contribution to conferencePaperResearchpeer-review

Open Access
File

Research Island Denmark: Second Life Island - Exploratory

Jensen, S. S., 2008

Research output: Other contributionResearch

Virkeligheder i Second Life: Samvær og innovation

Jensen, S. S., 2008, 1 ed. København: Books on Demand. 183 p.

Research output: Book/ReportBookResearch