We live in a busy world where everyday life is seemingly consumed by daily duties and responsibil-ities. It seems like the average adult has completely forgotten to play. The act of playing plays a vital part in personal evolution, and is important for children and adults alike. The phenomenon known as Live Action Roleplay is one of the few instances where we see a large number of adults, actively taking part in a mutual kind of play. Roleplayers dress up in costumes and act out epic scenarios in the potential space of a common game. Through use of creativity and improvisation, the roleplayer steps out of their everyday characteristics and realities and temporarily become completely different characters within the game. But what actually happens during this process? How does taking on the characteristics of completely different characters affect people and is it possible for roleplayers to adapt and integrate characteristics of their fictional characters into their everyday lives? Through the usage of theories by Donald W. Winnicott, Carl Gustav Jung and Sarah Lynne Bowman, we wish to shed light on how the transition from a roleplayer’s everyday persona into their roleplaying character affects the player’s personal life, and what roleplaying does to people. By conducting interviews with veteran roleplayers and personally experiencing a real Live Action Roleplaying event in the form an autoetnographic study, we have concluded that live action roleplay gives the players a chance to expreiment and try out unimplemented facets of their personalities, as a mean to process impulses and conflicts from a subconcious level. It can, however be problematic for players to take on characteristics of a completely different character, which can end up bringing forth unexpected emotions within the mind of the players.
|Uddannelser||Pædagogik og Uddannelsesstudier, (Bachelor/kandidatuddannelse) Bachelor el. kandidat|
|Udgivelsesdato||31 maj 2015|