This project investigates whether an interactive design can create a feeling of involvement in the users of a newly started, but still clearly defined, privately run cultural offer. The project is based on a specific location, the former church now community house, Absalon in Vesterbro. The project incorporates many different methods, from humanistically based ethnography to design oriented development and evaluation like Soft Design Science Methodology and Framework for Evaluation in Design Science Research. A theoretical background based on texts by, among others, Donald Norman additionally supports the design. The physical artifact was tested in its intended setting, and through the analysis and discussion we confirm that Discoverability had great significance regarding how users interacted with our design. Furthermore, we draw a number of conclusions including how Absalons’ definition of user involvement and our theory-based definition differs, and, when designing something in a specific context, how using the STS theory on how technology and humans constitute each other is relevant.
|Uddannelser||Basis - Humanistisk-Teknologisk Bacheloruddannelse, (Bachelor uddannelse) Basis|
|Udgivelsesdato||18 jan. 2016|
|Vejledere||Terne Stig Vishart Carlsen|