Virtual Reality som smertedistraktion

Blanca Ahlgren, Charlotte Pihl Nielsen, Jesper Blom Petersen & Magnus Vadgaard Berndt

Studenteropgave: Basisprojekt


This project seeks to examine, how Virtual Reality can function as active distraction in painful medical treatments at hospitals. Child patients are often subjected to painful medical treatments, such as vaccinations or intravenous-drop placements. Research has shown that pain can lead to consequences if not handled properly.
In this project, an analysis of Virtual Reality’s influence on painful procedures, has been conducted based on video material from a Virtual Reality company. This video shows a intravenous-drop placement on a child. The child is playing a Virtual Reality game, while the doctor keeps an engaging conversation with the patient about the game, in order to keep the patient distracted, while a nurse is placing the drop.
To approach this video we’ve used Sarah Pink’s approach to visual material from her book: Doing Visual Ethnography, to extract key elements from the video.
To understand Virtual Reality technology, this project made use of TRIN-model, made by Niels Jørgensen et al., which is a tool to analyze and describe the technical and scientific aspects of a technology.
Furthermore, an interview with an expert on Virtual Reality has been done, to better understand how Virtual Reality, which was originally made for entertainment, now can be used in a medical context. Dick Willems theory about Care in Practice has been involved in this part to explore how technology is able to change context, location and meet new purposes.
Previous research done on this subject, have concluded that active distraction is more efficient at mediating pain in medical procedure done on children, than passive distraction. Moreover, Virtual Reality has a captivating effect utilizing interactivity, immersion and the users imagination.
The conclusion of this project is: technology is no longer cold and rationel, instead technology is able to nourish and provide care for its users, because Virtual Reality is able to distract pediatric patients from painful medical procedures.

UddannelserBasis - Humanistisk-Teknologisk Bacheloruddannelse, (Bachelor uddannelse) Basis
Udgivelsesdato27 maj 2019
Antal sider62
VejledereEva Vibeke Kofoed Pihl


  • Distraktion
  • Virtual Reality
  • VR
  • Smertedistraktion
  • Pain distraction