This paper details the findings of a qualitative reception analysis performed in collaboration with Hospice Sjælland, as to the potentials of Virtual Reality technology in providing entertainment and respite. The analysis was performed utilizing a theoretical analytical model based on Kim Schrøder’s ‘Multidimensional Model of Mass Media Reception’ to discourse gathered from six interviews with four patients from Hospice Sjælland. Supporting this model was supplementary literature on cognitive-behavioural adjunctive treatment in the form of distraction. The findings suggest that patients were positively inclined towards Virtual Reality, and that they perceive it as a source of entertainment and escape from their situations. The supplementary literature illustrates a potential for Virtual Reality as, in addition to a distraction from unpleasant thoughts, a potential source of pain-alleviation by occupying the senses and disrupting pain-signals. In conclusion, Virtual Reality has benefits both in providing entertainment and respite for the patients, as well as potentially in symptom-alleviation through pain-reduction; two functions which are inherently valuable to hospice care.
|Uddannelser||Kommunikation, (Bachelor/kandidatuddannelse) Bachelor|
|Udgivelsesdato||29 maj 2017|