With the rising popularity of consumer VR systems, we see a possible future where such a system
exists in many homes. Making use of Research through Design, we explore if and how a consumer
VR system, the HTC Vive in this particular case, could potentially be used in connection with physiotherapy
and rehabilitation training.
VR hardware and existing technological solutions are described and critiqued in detail.
At the end of our process we have developed a prototype with three facets, described in detail: A
visual calibration method in VR 3D space for a specific user and their specific exercises; a playback
method of movements in 3D space made during training and and an example of a gamified training
exercise, making use of our calibration method. The facets are described in detail, and suggestions
are given for further research and/or design opportunities.
|Uddannelser||Datalogi, (Bachelor/kandidatuddannelse) BachelorPerformance-design, (Bachelor/kandidatuddannelse) BachelorKommunikation, (Bachelor/kandidatuddannelse) BachelorInformatik, (Bachelor/kandidatuddannelse) Bachelor|
|Udgivelsesdato||31 maj 2018|
|Vejledere||Carsten Tage Nielsen|
- Virtual reality
- Research through design
- HTC vive