We have experienced firsthand the lack of a universally applied taxonomy for the modern form of VR technology. We seek to contribute by determining whether traditional informatics theory can be applied toward providing the basis for such a taxonomy. In order to accomplish this, we first contextualize traditional informatics theory from the fields of user experience design, interaction design, user-centered design and spatiality to our own experience-based understanding of VR. We then apply this understanding in practice in a small user study where we design a series of experiments for a HTC Vive roomscale VR setup. The experiments seek to test the practical applicability of the terminology established in our understanding. After a short analysis of the results from the user study, we consolidate the knowledge gained from this overall process into the basis for a taxonomy of VR consisting of three main areas: Interaction, immersion and spatiality. We conclude that with some adaptations and a good process, traditional informatics theory can successfully be applied toward a reasonable, expandable base for a VR taxonomy.
|Uddannelser||Informatik, (Bachelor/kandidatuddannelse) Bachelor el. kandidat|
|Udgivelsesdato||1 jun. 2017|