To be Technology - En praktisk undersøgelse af forbindelsen mellem teknologi og krop

Julie Sabber Nielsen, Amalie Bournonville Tang Smedemark, Emma Lund Rasmussen & Lucie Emilie Köther

Studenteropgave: Bachelorprojekt


This project is a practical exploration of how we can create insights through a subjective and bodily approach to the process of designing the installation “To be Technology”. Our installation is placed outside this written project, as the focus is primarily directed towards our design process and not others experience of the installation.
In this process we delve into the relationship between humans, technology and the world that surrounds us, by looking at how technology is changing our perception of the human body. The project explores the notion of having a body and being a body, drawing from theories that stem from Philosophy, Cyborg Anthropology, Sociology and the broad field of Technology. By using Practice as Research as our practical approach to the project inquiry, we wish to create insights on this matter, while also considering the context in which these insights are relevant. Additionally, we ask how the interplay of theories and subjective reflections can be turned into an aesthetic installation.
Through the lens of Maurice Merleau-Ponty’s phenomenology the project considers the way in which humans always experience the world with and through their bodies. We develop this phenomenological standpoint by bringing in theoretical perspectives on human cyborgs and posthumanism; terms that derive from the work of sociologist Dierk Spreen and postmodern literary critic N. Katherine Hayles. We also take into account postphenomenological thoughts on the mediated relationship between humans and the world, carried by technological developments.
We find it relevant to ask the question of whether technology is something we have, or something we are. Attention is paid to screens, and to how we sense humanly qualities in technology and reversed. We explore the implications of technology on our lives in terms of the interconnectedness between us and the technologies we use - wishing to understand what this means for the way we experience our bodies and understand ourselves.
The design of the installation is inspired by Speculative Design’s approach to speculating about technological development by creating fictional objects or situations. On the basis of Practice as Research we go through phases of doing - reading - reflecting - articulating - doing, in an interrelated process. As a central part of our approach we focus on generating insights by creating tests for one another and with these place theories in a performative context. We use autoethnography as a means to document and reflect on these subjective experiences to be able to analyse them and base the concrete design of the installation on the outcome of the analysis. The project includes a design rationale with explanations of the single elements of the installation.
In this project the interest is not focused on solving problems or finding specific answers, it is instead born out of general curiosity and urge to experiment in different ways with the interconnectedness of body and technology. Throughout the analysis we consider which insights we create about our experience of being and having a body. We discuss the relevance of the insights to the creation of fruitful meaning within the field of performance- and installation art, and beyond. This is discussed by arguing that knowledge about technologies’ impact on people and their bodies is best studied with a practical approach that includes the body in the process. Adding to this, we discuss how it might be possible to communicate personal reflections, on a topic like this, to a broader audience by placing them in an installation.
The project concludes that because we are conditioned by technology it changes our bodies and understandings of who we are in the relation to the world. Furthermore, we show how the creation of insights can (in relation to this projects topic) be more advantageous than trying to focus on the production of literate knowledge. The design of the installation “To be Technology” becomes a creative way of passing on the explored possibility for meaning creation on to others in a way that connects to the project as a whole.

UddannelserBasis - Humanistisk Bacheloruddannelse, (Bachelor uddannelse) Bachelor
Udgivelsesdato28 maj 2018
Antal sider50
VejledereFranziska Bork Petersen


  • Teknologi
  • Krop
  • Installation
  • Fænomenologi
  • Cyborgs