The Effects of Collaborative Learning Within The Situated Virtual Environment of Guild Wars 2

Frederik Pless Johannesson

Studenteropgave: Speciale


The purpose of this study is to examine the learning processes that are in effect for a group of players of the video game MMORPG called Guild Wars 2. This study highlights the socio-psychological and verbally communicated cognitive processes that occur as a result of the situated learning taking place for the players within a virtual space as they attempt to overcome a virtual pre-programmed challenge.
This study takes as it subject of analysis the gathered empirical data from a gameplay session in Guild Wars 2, involving 11 players, in a timespan of approximately two and a half hours of visual and auditory data. This empirical data was treated and analysed on the basis of interpreting the involved players as a community of practice consisting of both learners and teachers of the semiotic domain of the particular raid encounter of Guild Wars 2 known as, Cardinal Adina, all together trying to collaboratively understand the inherent design grammar of the virtual environment; this study found that the involved players allowed themselves to combine their cognitive functions on a verbal level, both on and off the field, so as to develop a shared understanding and awareness of the design grammar for the raid encounter, Cardinal Adina, by consciously and unconsciously engaging in a constant distribution of knowledge amongst all involved players. This study found that it was necessary for the involved players to not only draw upon the already established design grammar of the game, Guild Wars 2, but also that an extension of said design grammar was needed for the players to effectively communicate ongoing of the semiotic domain. Through an examination of the players’ interactions, and utilizations of the semiotic domain this study found that the players taught themselves to extend the design grammar of the semiotic domain, in order to optimize their communication.

UddannelserPsykologi, (Bachelor/kandidatuddannelse) Kandidat
Udgivelsesdato3 sep. 2019
Antal sider61
VejledereTine Jensen


  • Collaborative learning
  • Situeret læring
  • Distribueret kognition
  • Video spil
  • Gaming