This project investigates the differences in players’ performance when playing 3D video and computer games in first- and third-person points of view, by placing the virtual camera in the eyes of the player character or right behind the player character. Through an experiment, it is concluded that there are no significant differences between the two points of view. A phenomenon is however observed in third-person point of view, where players would tilt the camera in an angle which allowed them to look around corners. Players’ in first-person also tend to make small quick left and right moves in order to orientate themselves in the game environment. The reason for the similar results between performances in the different POV is that experienced gamers are able to adjust their peripheral vision to adapt to the points of view as well as to the load of perceptual stimuli.
|Uddannelser||Performance-design, (Bachelor/kandidatuddannelse) Bachelor el. kandidat|
|Udgivelsesdato||29 maj 2013|
- Third-Person POV
- First-Person POV
- Visual Perception