Nikolaj Ole Jørgensen, Mats Kalle Asminn Frøkjær-Jensen, Kevin Friis Larsen, Lukas Ammitzbøll Dohn & Nikolai Løvenørn Bardenfleth

Studenteropgave: Basisprojekt


The purpose of this project is to describe the different definitions of addiction and debate whether or not WHO’s Gaming Disorder is a real thing. This debate is led by different scholars who all are occupied with the question about how humans mediate technology. Bruce K. Alexander and his book The Globalization of Addiction have been a huge inspiration for our project and we’re using his definitions of addiction, mainly his definition of stimulus addiction and why this addiction is spreading across the globe. We’re using ANT and qualitative interviews to discover how gaming is impacting the subjects’ life and why some subjects become addicted and why some doesn’t, and we wanted to check whether or not our theory based on Alexander was in-check with reality. Addiction is an abstract field to research and making certain conclusions can be difficult. But a lot of our results tell us that WHO’s Gaming Disorder needs more research and a bigger focus on the psychological part of a diagnosis.

UddannelserBasis - Humanistisk-Teknologisk Bacheloruddannelse, (Bachelor uddannelse) Basis
Udgivelsesdato17 dec. 2018
Antal sider82
VejledereStephan Søndergaard Sieland