The purpose of this paper is to study and analyse the factors which makes an interactive product interesting and displays the subject in an engaging way. In our case we are working together with a museum, Skt. Laurentius, and the product we agreed to create was in form of a website. This of course implies that the subject to present is Skt. Laurentius’ exhibition. Our aim was to create a website that by clever design is able to increase the interest in visiting the museum.
The first part of the paper will cover the theory and methods we have used to not only produce an engaging website, but also how we intended to gather our empirical data. In this part we describe theories like the Gestalt principles and Human Computer Interaction, and furthermore methods such as Expert-interview, voxpop and MUST.
The second part describes the design process of our website and gives reason to the choices we made throughout the period.
In the third part we analyse and discuss the empirical data gathered through voxpop interviews.
Based on the analysis and discussion of our product and empirical data, it is concluded that our approach might not have been the correct way to address the problem. Due to the fact that a website has to be actively sought in order for it to have an effect, a website in itself will not be able to have the effect we desire.
In perspective to this, a physical product displaying the concept of our website, placed in the vicinity of the museum, is likely to be a smart way to expand on the basic idea.
|Uddannelser||Informatik, (Bachelor/kandidatuddannelse) Bachelor|
|Udgivelsesdato||20 dec. 2016|
|Vejledere||Bent K. Slot|