Online Gaming

Theis Johansson, Kathrine Beck-Bang, Kristian Starup Rishøj & Katrine Winther Erlendsson

Studenteropgave: Semesterprojekt


The aim of this report has been to investigate what effects online gaming can have on an online gamer and his everyday life. To meet the requirements from our term, we have approached the subject from a technological point of view. By analyzing the different game functions of the online game League of Legends, we have been able to discuss the attraction of online games and why the players keep spending their time in this online world. By interviewing four different gamers and comparing their statements to literature from Zygmunt Bauman, Nick Yee and T.L. Taylor, we have been to discuss where the online- and the real world meet, and where they seem to be literally worlds apart.

UddannelserBasis - Humanistisk-Teknologisk Bacheloruddannelse, (Bachelor uddannelse) Basis
Udgivelsesdato6 jun. 2014
VejledereMikkel Bille


  • afhængighed
  • online gaming