The purpose of this paper is to model a software program, using Unified Modelling Language, which can assist players in Counter-Strike: Global Offensive in becoming aware of their own development through an analysis tool. The idea behind this tool is based on the recognition of possibilities that lies in the use of eye-tracking technology in psychology. Required knowledge about the target users will be acquired through a variety of activities facilitated by the MUST method. Furthermore, this paper will examine the two software development processes, Scrum and RUP in pursue of the creation of a new software development process in which the modelling is the product itself. The result and product of this project is a modelled software that illustrates both interactions and relations on different systematic levels. Finally, this paper will discuss how Scrum and Rational Unified Process both benefitted the development process of this project.
|Uddannelser||Informatik, (Bachelor/kandidatuddannelse) Bachelor|
|Udgivelsesdato||20 dec. 2016|