Neural networks for Connect 4

Jens Bo Pedersen & Kennie Lind Rothmann

Studenteropgave: Fagmodulprojekt


The purpose of this project was to make a neural network capable of learning to play Connect 4 against a human. A neural network was programmed using the learning mechanism of backpropagation which was combined with a Connect 4 game. Though the network responded to and learned from the data it was given, it did not do well against a human player.

UddannelserBasis - International Naturvidenskabelig Bacheloruddannelse, (Bachelor uddannelse) BachelorBasis - Humanistisk-Teknologisk Bacheloruddannelse, (Bachelor uddannelse) Bachelor
VejledereTorben Braüner