In our semester project, we have made a network-based game which takes inspiration from Motherload (cf. 4.3). Network & Game Development is built around our own program and some of its central arguments concentrate around network to network, in the sense that one or more computers are connected to each other. We have paired network and game development to reach a way where we can match our own personal interests. Our report is built in different chapters, where the reader will be introduced to a clear and concise explanation of our main methods and systems. This is a short presentation of the tools that we have used to develop our program. The aim of this chapter is to create interest and understanding, enticing the reader to continue through our report. The main focus is our program code, which we will describe in our next major chapter. We will briefly explain what our classes do and more importantly, give a detailed description of our network terms and methods. Lastly, the reader will be presented with a critical discussion of how we have structured our process of making our program, which describes some of our early decisions and puts them into perspective. Furthermore, we will present the important parts of our results which will be analyzed and discussed. Some of the outcomes are not exactly what we expected, in comparison to what our empiricism tells us. In completion, we will outline our method of a network connection to send and receive data. We will analyze our idea by visualizing a different system and comparing the two methods. This will finally lead to a short conclusion that sums up our process.
|Uddannelser||Basis - Humanistisk-Teknologisk Bacheloruddannelse, (Bachelor uddannelse) Bachelor|
|Udgivelsesdato||29 maj 2017|