Motiverende Spil: Motivational Game

Sebastian Esp Nielsen, Amani Al-azawi & Steen Hunter

Studenteropgave: Semesterprojekt


This paper will discuss how and why to best design an educational game for young students in the primary school years, based on theoretical analysis of relevant authors, papers and articles, and empirical research in form of an interview with a child in our target audience. We care about researching how to better design a motivating edu-game, since it is our understanding that younger kids are born into a rapidly advancing digital society. This increasing tendency is as interesting as it is problematic, as newer educational tools and games are quickly leaving traditional education methods behind. It is therefore important for schools and other educational facilities to stay as up to date as possible on new methods to best educate their students. The result of our work is a functioning prototype with the ability to be evolved and further designed. The prototype has been tested, iterated and is subject to many psychologically motivating elements.

UddannelserBasis - Humanistisk-Teknologisk Bacheloruddannelse, (Bachelor uddannelse) Basis
Udgivelsesdato22 dec. 2015
VejledereBent K. Slot


  • Design
  • Spil
  • it
  • Gamification
  • Flow