Military use of Virtual Reality

Rasmus Gullaksen, Kristoffer Merrild Nielsen, Viktor Siegel & Patrick Ravn Labuz

Studenteropgave: Basisprojekt


This project is sparked by the contemporary evolvement that has been happening with consumer Virtual Reality technology and an interest for looking into the military industrial complex. The paper describes how Virtual Reality as a concept has evolved historically since the 19th century and how it has since entered the military and consumer market. The implementation of Virtual Reality is described in order to analyse it by using Technology-Oriented Scenario Analysis, as described by Francesco Lapenta. Following this, research has been conducted to create an account of the physical and psychological effects caused by Virtual Reality simulations. A few additional themes are discussed such as the dangers of the military industrial complex, the utopian dream of Virtual Reality and the link between video game culture and military grade Virtual Reality application. The conclusive finding is that there is a vast use of military grade Virtual Reality, that the use is proving to be very cost-efficient and effective and that the use will increase furthermore in the coming years based on the current investment. Finally the paper suggest possible research topics that could be further expanded upon in future work.

UddannelserBasis - International Humanistisk Bacheloruddannelse, (Bachelor uddannelse) Basis
Udgivelsesdato28 maj 2017
Antal sider61
VejlederePatrick Rowan Blackburn