In this project we describe how we designed an interactive installation for museums, focusing on marine archaeology, that helps to inform, create curiosity and consequently keep the visitors entertained and eager to learn. With an integrated design method directively focusing on constructing a software-based interactive installation we use the game creation software Unity, where we created a voxel generated terrain simulating the bottom of the ocean. This paper therefore demonstrates the different aspects you need to consider regarding the construction of a software-based interactive installation in a museum-context. These aspects include principles regarding curiosity, a contextual description of a museum visit, the technological narrative and a systematical description regarding the programming of the software and its interface. By testing our installation on several different groups, representing a broad spectrum of museum guests we conclude that our constructed interactive installation were able to perform in the relevant museum-context and excelled in its purpose of making the museums guests curious about the installation, its elements and subsequently the marine archaeological finds.
|Uddannelser||Basis - Humanistisk-Teknologisk Bacheloruddannelse, (Bachelor uddannelse) Bachelor|
|Udgivelsesdato||2 jun. 2016|