Kunsten at lege: - et case-studie af københavnske kunstlegepladser

Line Kjær Toft

Studenteropgave: Speciale


This thesis is based on a case study of five art-playgrounds in Copenhagen. It examines how art can contribute to the development of public playgrounds and how this is experienced by children and their parents. The five art-playgrounds were established during the period of 2009-2012 as a collaboration between Copenhagen municipality and current contemporary artists. The project has been brought to fruition, fueled by a desire to introduce and incorporate a wider range of shapes and content at the playgrounds in the city. This, with the final goal of ensuring that the playgrounds accurately reflect the diversity which the city of Copenhagen as a capital, represents. Copenhagen wishes to encourage an increase play and movement, facilitated through flexible and durable urban spaces, which would create and assist in daily adventures for the citizens. The desire to initiate adventures within the city and to use art to create physical and functional spaces, exemplifies the commencement of performative strategies being implemented in urban planning and development (Samson 2012: 219). This imperatively relates to the aspiration to view the city as a landscape of experiences, which will expedite the emergence of the performative city. The performative city refers to the development from a physically oriented and aesthetically planned structure, to a postmodern understanding of a holistic and interdisciplinary format (Sehested 2003). Today art has had an increase in the usage of urban and publicly available spaces, in particular with the aim of meeting the audience in their everyday life. This is implemented through everyday practices inviting the citizens to participate in the art, substantiated by the perception that the interactive art is an extension of all the bodily senses (Engberg-Pedersen, 2004: 49f.) Urban researcher Quentin Stevens combines play in art and suggests that play is recognized as a key factor in urban planning and development. He believes that play (and therefore also art as a playful practice) can reveal the full potential of the cities involved (Stevens 2007: 3). In order to attain a broader understanding of this case study, the hypothesis has been investigated through the application of numerous qualitative methods based on the following three premises: city, play and art. The qualitative design is imperative to an exploratory approach (Olsen & Pedersen, 2004: 223) where it is primarily the participant-observation, which contributes with insight to how children experience the five art-playgrounds. The term “experience” denotes an emotional and sensory expression facilitated through the subjects’ interplay with objects (Rasmussen 2006); hence, referring to the participant-observation as the concrete play-dates and demonstrating that play is used as a methodological tool. This thesis concludes through a perspectives discussion based on the main hypothesis, where findings contribute to the currently ongoing debate about the performative city as a strategic tool in urban planning and development, additionally investigating how this is reflected through everyday practices such as play in the playground.

UddannelserPerformance-design, (Bachelor/kandidatuddannelse) Kandidat
Udgivelsesdato28 jan. 2014
VejledereKristine Samson


  • Byplanlægning- og udvikling
  • Kunst
  • Leg i byen
  • Performativ byudvikling
  • Legepladser
  • Leg
  • Byen
  • Performativ by
  • Rumlig kultur
  • Kunstlegepladser