Kan videospil og loot-boxes lede til afhængighed? En undersøgelse om motivation og adfærd af børn og unge Fortnite spillere

Martin Smed Christensen & Kaiyin Yang

Studenteropgave: Basisprojekt

Abstrakt

This paper investigates the motivation and behavior of children and young teens when playing video-games and buying loot-boxes and then compares it to current literature on gambling motivation and behavior. It does this by conducting an observational study and interview of a young child and his friends, and by interviewing the child’s parents. The breath of this investigation is limited, and such its results should be taken not as the final answer to the investigation. Instead it should be taken as adding volume to the discussion of whether video-games and loot-boxes motivation and behavior is comparable to the motivation and behavior of gamblers, and if it could cause addiction. But the project concludes that there is evidence of a weak addiction in the studied child, and that other children could be experiencing a similar, or even worse experience. As such, we suggest that parents are knowledgeable about the actions of their children when concerning video games and loot-boxes or other microtransactions.

UddannelserBasis - Humanistisk-Teknologisk Bacheloruddannelse, (Bachelor uddannelse) Basis
SprogDansk
Udgivelsesdato16 dec. 2019
Antal sider44
VejledereTroels Sune Mønsted