As big as the Roskilde University campus is, as easy is it to get lost and not find the correct classes, offices and other locations on campus. On top of that, the campus’ house numbering is illogical and hard to understand for students, employees and outsiders. This results in a problem where lots of people are being late and getting lost on campus.
This project seeks to solve the above mentioned problem by designing a user-friendly application which features a map of RUC and separate overviews of classes, offices and facilities.
In order to design the application, the project is based on Rex Hartsons and Pardha Pylas theory on designing a great user experience. The design process is an iterative process that contains the same four phases in each iteration. The first phase is an evaluation of a navigation application, which will be featured in our prototype. The second phase creates a design based on the previous evaluation. The third phase is about making the design into a prototype using software technology. The created prototype is then evaluated by engaging test subjects from our target group.
The project concludes that an application has to represent the brand of RUC and have a professionel look and feel, which helps convincing the users that the application is trustworthy. It is furthermore important to engage potential users as it is nearly impossible to create an user-friendly design if the users aren’t involved.
Before reading this project, know these two things; trust the process and be flexible.
|Uddannelser||Kommunikation, (Bachelor/kandidatuddannelse) Kandidat|
|Udgivelsesdato||26 maj 2019|
- User experience (UX)
- Iterativ proces