In this paper we are researching how to design an interactive installation, which should engage to interact with it and make people interested in a topic. We used a specific design method which was addressed to design software-based interactive installations. The method is a mix between an iterative and a linear design-model. We are researching which acknowledgements we can get from analyzing observations of the interactive installation in the exhibition it was situated in. This is done in a phenomenological perspective where we gathered the empirical data, with ethnographic methods. We wrote logbooks while we designed our product to create subjective empirical data about our design process. We used participant observations and video observations, as a method to collect empirical data about, how the users approached the installation, and to see if it was used the way which it was intended by us. We analyzed our empirical data by focusing on which acknowledgments it could give about interaction design. We used theories of body, space and interaction design to describe the acknowledgments. The analysis is about the visitors approach to the interactive installation. We wanted to see if the visitors acted as intended. By analyzing the empirical data, we have created empirical knowledge, and have found that, we can acknowledge the following. We acknowledge that it is important to be consistent when designing an interface for interactive installations. It can be difficult to design an interactive installation, that will fulfill its purpose, without a guide. It is worth considering the nature of the other exhibited content, when putting up an interactive installation in an art space.
|Uddannelser||Basis - Humanistisk-Teknologisk Bacheloruddannelse, (Bachelor uddannelse) Basis|
|Udgivelsesdato||21 dec. 2016|
- Interaktive Installationer